
In
today's more cooperate gaming industry companies
have been moving to a more politically correct
environment where everyone can feel they are
treated fairily
and equally. Everyone wants to feel they are
being heard and want the opportunity to have
some input into the features of a title. Because
of this the game designer's role can seem to
be disappearing if you are living by "old
ways".
Back
in "the old days" designers were king.
We'd sit on our throne and tell people want
we wanted. We'd tell the programmers what features
we needed, artists what art we needed, and the
sound department what sounds we needed all to
achieve our vision of the game's direction.
Romero, American McGee, Level Lord, and even
Cliffy B were lifted to near celebrity status
and took much of the credit for the games they
designed. But as we all know cooperate money
makers took notice of our industry and jumped
into it to make the money even bigger and fill
their pockets. They started with bigger companies
and more employees because the more people you
throw at it, the faster it gets released right??
So we started seeing our 30 employee companies
grow to 100+ with multiple teams. Also the cooperate
types brought their new rules of conduct, no
more shooting vulgar comments to each other
or horsing around during work hours. Everything
was turning all business and "P. C."
soon the kings would fall.
Today's
design meetings often include people in programming,
art, and other departments not just their for
the role they play be also all wanting to get
some their design ideas heard. As a Senior Designer
I found this extremely frustrating. After all
it's my job to design the game, its what I get
paid for so why can't I just go do it instead
of listening to all these opinions from people
that have other jobs to do? It seemed like everyone
wanted a piece of my job and it drove me to
the brink of leaving the industry all together.
There was even a point where I would add their
ideas just to show them how much they didn't
work which was a complete waste of time and
the company's money. I had to back up find my
purpose again.
I
was sitting up one night unable to sleep and
thinking about how badly the design was going
and it suddenly stuck me, I'm still the designer.
I need to use my experience in game design and
pick through the ideas and use what works. I
need to keep the high level design in focus
and make sure all ideas work within it no matter
who suggests them. With this direction I found
because of the increase in employees my role
has become even more important since the number
of suggestions also increased. All the ideas
are worth hearing no matter who makes them but
not all can make it in the game and as a designer
that is my call. So I regained my job and a
reason to have it.
It
all seems painfully obvious now but at the time
I was really at the end of my rope and thought
I'd pass the experience along incase other designers
are struggling.
-
Chad
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